The challenge
The goal
the process
We created an experience with a virtual island where users can discover objects related to the activities they were doing during the confinement. We collected data on the types of activities (manual, sporting, intellectual..) that people did during this period, to create a realistic and engaging experience.
We used blender to model and animate the objects, making sure they were true to the real-life models. In terms of UI/UX, we opted for an intuitive and easy-to-use interface so that users could navigate and interact with the 3D environment without difficulty.
Clicking on each object provides data on the activity concerned. There are 10 of them in total, the user has to click and learn the data as fast as possible before the end of the lockdown to leave the island with maximum joy.